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Unity Engine


OnDisable()

Called when a component itself is disabled or its parent GameObject is deactivated.
Read time 1 minuteLast updated 4 days ago

Definition

public void OnDisable()

Remarks

OnDisable
is called in the following scenarios: * When a component of an active GameObject is disabled via code or the Inspector. * When an enabled component's parent GameObject is deactivated. * When the component or parent GameObject is destroyed by calling Object.Destroy. * When the scene is unloaded. * When scripts are reloaded as part of a domain reload.
OnDisable
cannot be a coroutine. Additional Resources: MonoBehaviour.OnEnable().

Examples

// Implement OnDisable and OnEnable script functions.// These functions will be called when the attached GameObject// is activated/deactivated or the script component is enabled/disabled.// This example also supports running in the Editor. The Update function// will be called, for example, when the position of the// GameObject is changed.using UnityEngine;[ExecuteInEditMode]public class PrintOnOff : MonoBehaviour{ void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); } void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); } void Update() {#if UNITY_EDITOR Debug.Log("Editor causes this Update");#endif }}