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Unity Engine


OnCollisionExit2D(Collision2D)

Sent when a collider on another object stops touching this object's collider (2D physics only).
Read time 1 minuteLast updated 4 days ago

Definition

OnCollisionExit2D()

public void OnCollisionExit2D(Collision2D collision2D)

Parameters

collision2D

Remarks

Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionExit2D without the parameter. Note: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public bool characterInQuicksand; void OnCollisionExit2D(Collision2D other) { characterInQuicksand = false; }}