OnAnimatorIK(int)
Callback for setting up animation IK (inverse kinematics).
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnAnimatorIK()
public void OnAnimatorIK(int arg0)
Parameters
Remarks
OnAnimatorIKOnAnimatorIKOnAnimatorIKusing UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ float leftFootPositionWeight; float leftFootRotationWeight; Transform leftFootObj; private Animator animator; void Start() { animator = GetComponent<Animator>(); } void OnAnimatorIK(int layerIndex) { animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight); animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight); animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position); animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation); }}
Additional Resources: Animator.SetIKPosition, Animator.SetIKPositionWeight, Animator.SetIKRotation, Animator.SetIKRotationWeight.