Reset()
Reset a component to default values.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
public void Reset()
Remarks
Reset is called when you select Reset in the Inspector's context menu or when you add a component for the first time, either by dragging and dropping in the Inspector or by calling GameObject.AddComponent from an Editor script. Reset is most commonly used to give good default values in the Inspector. Note: is only called in Edit mode. If you add components at runtime, won't be called.
ResetResetExamples
// Sets target to a default value.// This could be used in a follow camera.using UnityEngine;public class Example : MonoBehaviour{ public GameObject target; void Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); }}