OnTriggerStay2D(Collider2D)
Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: UnityEngine
OnTriggerStay2D()
public void OnTriggerStay2D(Collider2D other)
Parameters
The other Collider2D involved in this collision.
Remarks
Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.linearVelocity); }}