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Unity Engine


OnTriggerStay2D(Collider2D)

Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 4 days ago

Definition

OnTriggerStay2D()

public void OnTriggerStay2D(Collider2D collider2D)

Parameters

collider2D

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.linearVelocity); }}