OnTriggerStay2D(Collider2D)
Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnTriggerStay2D()
public void OnTriggerStay2D(Collider2D collider2D)
Parameters
Remarks
Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.linearVelocity); }}