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Unity Engine


OnBecameVisible()

Called when the renderer becomes visible to any camera.
Read time 1 minuteLast updated 4 days ago

Definition

public void OnBecameVisible()

Remarks

This message is sent to all scripts attached to the renderer.
OnBecameVisible
and MonoBehaviour.OnBecameInvisible() are useful to avoid computations that are only necessary when the object is visible. The Scene view camera in the Unity Editor is treated like a regular camera for visibility checks, so
OnBecameVisible
can be called when objects are visible in the Scene view, even if the application isn't running. Scripts that execute in Edit mode can check Application.isPlaying before running important logic in
OnBecameVisible
to avoid unintended behavior in the Editor.
OnBecameVisible
can be a coroutine.

Examples

// Enables the behaviour when it is visibleusing UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnBecameVisible() { enabled = true; }}