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Unity Engine


SetMatrixArray

Set a matrix array property.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetMatrixArray(string, List<Matrix4x4>)

Set a matrix array property.
public void SetMatrixArray(string name, List<Matrix4x4> values)

Parameters

name

The name of the property.

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Adds a matrix array property to the block. If a matrix array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetMatrixArray(int, List<Matrix4x4>)

Set a matrix array property.
public void SetMatrixArray(int nameID, List<Matrix4x4> values)

Parameters

nameID

The array to set.

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Adds a matrix array property to the block. If a matrix array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetMatrixArray(string, Matrix4x4[])

Set a matrix array property.
public void SetMatrixArray(string name, Matrix4x4[] values)

Parameters

name

The name of the property.

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Adds a matrix array property to the block. If a matrix array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

SetMatrixArray(int, Matrix4x4[])

Set a matrix array property.
public void SetMatrixArray(int nameID, Matrix4x4[] values)

Parameters

nameID

The array to set.

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Adds a matrix array property to the block. If a matrix array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.