HasMatrix
Checks if MaterialPropertyBlock has the Matrix property with the given name or name ID. This also works with the Matrix Array property. To set the property, use MaterialPropertyBlock.SetMatrix.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HasMatrix(string)
Checks if MaterialPropertyBlock has the Matrix property with the given name or name ID. This also works with the Matrix Array property. To set the property, use MaterialPropertyBlock.SetMatrix.
public bool HasMatrix(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasVector.
HasMatrix(int)
Checks if MaterialPropertyBlock has the Matrix property with the given name or name ID. This also works with the Matrix Array property. To set the property, use MaterialPropertyBlock.SetMatrix.
public bool HasMatrix(int nameID)
Parameters
The name ID of the property. Use Shader.PropertyToID to get this ID.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasVector.