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Unity Engine


HasFloat

Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

HasFloat(string)

Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
public bool HasFloat(string name)

Parameters

name

The name of the property.

Returns

Type

Description

boolReturns true if MaterialPropertyBlock has this property.

Remarks

HasFloat(int)

Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
public bool HasFloat(int nameID)

Parameters

nameID

The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

Type

Description

boolReturns true if MaterialPropertyBlock has this property.

Remarks