CopyProbeOcclusionArrayFrom
This function copies the entire source array into a Vector4 property array named unity_ProbesOcclusion for use with instanced Shadowmask rendering.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
CopyProbeOcclusionArrayFrom(List<Vector4>)
This function copies the entire source array into a Vector4 property array named for use with instanced Shadowmask rendering.
unity_ProbesOcclusionpublic void CopyProbeOcclusionArrayFrom(List<Vector4> occlusionProbes)
Parameters
The array of probe occlusion values to copy from.
Remarks
If the array property doesn't exist on the MaterialPropertyBlock, it will be created with the length of the source array.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate probe occlusion values at the given world space positions.
ArgumentNullException is thrown if is .
occlusionProbesnullNote that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.
Additional Resources: MaterialPropertyBlock.CopySHCoefficientArraysFrom, Graphics.RenderMeshInstanced, CommandBuffer.DrawMeshInstanced.
CopyProbeOcclusionArrayFrom(Vector4[])
This function copies the entire source array into a Vector4 property array named for use with instanced Shadowmask rendering.
unity_ProbesOcclusionpublic void CopyProbeOcclusionArrayFrom(Vector4[] occlusionProbes)
Parameters
The array of probe occlusion values to copy from.
Remarks
If the array property doesn't exist on the MaterialPropertyBlock, it will be created with the length of the source array.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate probe occlusion values at the given world space positions.
ArgumentNullException is thrown if is .
occlusionProbesnullNote that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.
Additional Resources: MaterialPropertyBlock.CopySHCoefficientArraysFrom, Graphics.RenderMeshInstanced, CommandBuffer.DrawMeshInstanced.
CopyProbeOcclusionArrayFrom(List<Vector4>, int, int, int)
This function copies the source array into a Vector4 property array named with the specified source and destination range for use with instanced Shadowmask rendering.
unity_ProbesOcclusionpublic void CopyProbeOcclusionArrayFrom(List<Vector4> occlusionProbes, int sourceStart, int destStart, int count)
Parameters
The array of probe occlusion values to copy from.
The index of the first element in the source array to copy from.
The index of the first element in the destination MaterialPropertyBlock array to copy to.
The number of elements to copy.
Remarks
If the array property doesn't exist on the MaterialPropertyBlock, it will be created with the length of the spcified range.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate probe occlusion values at the given world space positions.
ArgumentNullException is thrown if is .
occlusionProbesnullArgumentOutOfRangeException is thrown if the source or destination range is invalid.
Note that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.
Additional Resources: MaterialPropertyBlock.CopySHCoefficientArraysFrom, Graphics.RenderMeshInstanced, CommandBuffer.DrawMeshInstanced.
CopyProbeOcclusionArrayFrom(Vector4[], int, int, int)
This function copies the source array into a Vector4 property array named with the specified source and destination range for use with instanced Shadowmask rendering.
unity_ProbesOcclusionpublic void CopyProbeOcclusionArrayFrom(Vector4[] occlusionProbes, int sourceStart, int destStart, int count)
Parameters
Remarks
If the array property doesn't exist on the MaterialPropertyBlock, it will be created with the length of the spcified range.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate probe occlusion values at the given world space positions.
ArgumentNullException is thrown if is .
occlusionProbesnullArgumentOutOfRangeException is thrown if the source or destination range is invalid.
Note that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.
Additional Resources: MaterialPropertyBlock.CopySHCoefficientArraysFrom, Graphics.RenderMeshInstanced, CommandBuffer.DrawMeshInstanced.