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Unity Engine


GetFloatArray

Get a float array from the property block.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetFloatArray(string)

Get a float array from the property block.
public float[] GetFloatArray(string name)

Parameters

name

The name of the property.

Returns

Type

Description

float[]

Remarks

Returns null if such property doesn't exist.

GetFloatArray(int)

Get a float array from the property block.
public float[] GetFloatArray(int nameID)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Returns

Type

Description

float[]

Remarks

Returns null if such property doesn't exist.

GetFloatArray(string, List<float>)

Fetch a float array from the property block into a list.
public void GetFloatArray(string name, List<float> values)

Parameters

name

The name of the property.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

GetFloatArray(int, List<float>)

Fetch a float array from the property block into a list.
public void GetFloatArray(int nameID, List<float> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.