SetConstantBuffer
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetConstantBuffer(string, ComputeBuffer, int, int)
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(string name, ComputeBuffer value, int offset, int size)
Parameters
The name of the constant buffer to override.
The buffer to override the constant buffer values with.
Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
Additional Resources: Material.SetConstantBuffer.
SetConstantBuffer(int, ComputeBuffer, int, int)
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size)
Parameters
The shader property ID of the constant buffer to override.
The buffer to override the constant buffer values with.
Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
Additional Resources: Material.SetConstantBuffer.
SetConstantBuffer(string, GraphicsBuffer, int, int)
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(string name, GraphicsBuffer value, int offset, int size)
Parameters
The name of the constant buffer to override.
The buffer to override the constant buffer values with.
Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
Additional Resources: Material.SetConstantBuffer.
SetConstantBuffer(int, GraphicsBuffer, int, int)
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(int nameID, GraphicsBuffer value, int offset, int size)
Parameters
The shader property ID of the constant buffer to override.
The buffer to override the constant buffer values with.
Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
The number of bytes to bind.
Remarks
Additional Resources: Material.SetConstantBuffer.