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Unity Engine


SetConstantBuffer

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetConstantBuffer(string, ComputeBuffer, int, int)

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(string name, ComputeBuffer value, int offset, int size)

Parameters

name

The name of the constant buffer to override.

The buffer to override the constant buffer values with.

offset

Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Additional Resources: Material.SetConstantBuffer.

SetConstantBuffer(int, ComputeBuffer, int, int)

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size)

Parameters

nameID

The shader property ID of the constant buffer to override.

The buffer to override the constant buffer values with.

offset

Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Additional Resources: Material.SetConstantBuffer.

SetConstantBuffer(string, GraphicsBuffer, int, int)

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(string name, GraphicsBuffer value, int offset, int size)

Parameters

name

The name of the constant buffer to override.

The buffer to override the constant buffer values with.

offset

Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Additional Resources: Material.SetConstantBuffer.

SetConstantBuffer(int, GraphicsBuffer, int, int)

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
public void SetConstantBuffer(int nameID, GraphicsBuffer value, int offset, int size)

Parameters

nameID

The shader property ID of the constant buffer to override.

The buffer to override the constant buffer values with.

offset

Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.

size

The number of bytes to bind.

Remarks

Additional Resources: Material.SetConstantBuffer.