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Unity Engine


HasBuffer

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

HasBuffer(string)

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
public bool HasBuffer(string name)

Parameters

name

The name of the property.

Returns

Type

Description

boolReturns true if MaterialPropertyBlock has this property.

Remarks

HasBuffer(int)

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
public bool HasBuffer(int nameID)

Parameters

nameID

The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

Type

Description

boolReturns true if MaterialPropertyBlock has this property.

Remarks