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Unity Engine


ViewportToScreenPoint(Vector3)

Transforms position from viewport space into screen space.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector3 ViewportToScreenPoint(Vector3 position)

Parameters

position

Returns

Type

Description

Vector3

Remarks

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
Screen space is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (Camera.pixelWidth,Camera.pixelHeight). The z position is in world units from the camera.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Draw an image based on normalized view coordinates // rather than pixel positions. Texture2D bottomPanel; void VPToScreenPtExample() { var origin = Camera.main.ViewportToScreenPoint(new Vector3(0.25f, 0.1f, 0)); var extent = Camera.main.ViewportToScreenPoint(new Vector3(0.5f, 0.2f, 0)); GUI.DrawTexture(new Rect(origin.x, origin.y, extent.x, extent.y), bottomPanel); }}