OnRenderImage(RenderTexture, RenderTexture)
Event function that Unity calls after a Camera has finished rendering, that allows you to modify the Camera's final image.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnRenderImage()
public void OnRenderImage(RenderTexture renderTexture, RenderTexture renderTexture2)
Parameters
Remarks
In the Built-in Render Pipeline, Unity calls on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, after the Camera finished rendering. You can use to create a fullscreen post-processing effect. For a full description and code example, see MonoBehaviour.OnRenderImage(RenderTexture, RenderTexture). is not supported in the Scriptable Render Pipeline. To create custom fullscreen effects in the Universal Render Pipeline (URP), use the ScriptableRenderPass API. To create custom fullscreen effects in the High Definition Render Pipeline (HDRP), use a Fullscreen Custom Pass.
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