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GetStereoNonJitteredProjectionMatrix(StereoscopicEye)

Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 GetStereoNonJitteredProjectionMatrix(Camera.StereoscopicEye eye)

Parameters

Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.

Returns

Type

Description

Matrix4x4The non-jittered projection matrix of the specified stereoscopic eye.

Remarks

If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.
Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.
For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.