GetStereoNonJitteredProjectionMatrix(StereoscopicEye)
Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Matrix4x4 GetStereoNonJitteredProjectionMatrix(Camera.StereoscopicEye eye)
Parameters
Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.
Returns
Type | Description |
|---|---|
| Matrix4x4 | The non-jittered projection matrix of the specified stereoscopic eye. |
Remarks
If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.
Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.
For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.