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Unity Engine


OnPreRender()

Event function that Unity calls before a Camera renders the scene.
Read time 1 minuteLast updated 4 days ago

Definition

public void OnPreRender()

Remarks

In the Built-in Render Pipeline, Unity calls
OnPreRender
on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just before that Camera renders the scene. For a full description and code example, see MonoBehaviour.OnPreRender(). For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPreRender. If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use RenderPipelineManager instead.