OnPreRender()
Event function that Unity calls before a Camera renders the scene.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
public void OnPreRender()
Remarks
In the Built-in Render Pipeline, Unity calls on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just before that Camera renders the scene. For a full description and code example, see MonoBehaviour.OnPreRender(). For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPreRender. If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use RenderPipelineManager instead.
OnPreRender