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Unity Engine


ResetWorldToCameraMatrix()

Make the rendering position reflect the camera's position in the Scene.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void ResetWorldToCameraMatrix()

Remarks

Call this to end the effect of setting Camera.worldToCameraMatrix.