GetStereoViewMatrix(StereoscopicEye)
Gets the left or right view matrix of a specific stereoscopic eye.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Matrix4x4 GetStereoViewMatrix(Camera.StereoscopicEye eye)
Parameters
Specifies the stereoscopic eye whose view matrix needs to be returned.
Returns
Type | Description |
|---|---|
| Matrix4x4 | The view matrix of the specified stereoscopic eye. |
Remarks
By default, the XRDisplaySubsystem sets the view to the matrix provided by the XR provider plug-in. You can change the view matrix for a stereo eye with Camera.SetStereoViewMatrix and revert both eyes back to the default view with Camera.ResetStereoViewMatrices.
In Play mode, the view matrix for a stereo eye can be reported as the identity matrix for the first few frames until the XRDisplaySubsystem is ready to render.
Additional Resources: XRDisplaySubsystem.XRRenderParameter.view.