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Unity Engine


GetStereoViewMatrix(StereoscopicEye)

Gets the left or right view matrix of a specific stereoscopic eye.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 GetStereoViewMatrix(Camera.StereoscopicEye eye)

Parameters

Specifies the stereoscopic eye whose view matrix needs to be returned.

Returns

Type

Description

Matrix4x4The view matrix of the specified stereoscopic eye.

Remarks

By default, the XRDisplaySubsystem sets the view to the matrix provided by the XR provider plug-in. You can change the view matrix for a stereo eye with Camera.SetStereoViewMatrix and revert both eyes back to the default view with Camera.ResetStereoViewMatrices.
In Play mode, the view matrix for a stereo eye can be reported as the identity matrix for the first few frames until the XRDisplaySubsystem is ready to render.