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Unity Engine


timeSinceLevelLoadAsDouble

The double precision time in seconds since the last non-additive scene finished loading (Read Only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static double timeSinceLevelLoadAsDouble { get; }

Remarks

Double precision version of Time.timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the Time.timeSinceLevelLoadAsDouble equivalent over Time.timeSinceLevelLoad.