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Unity Engine


captureFramerate

The reciprocal of Time.captureDeltaTime.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int captureFramerate { get; set; }

Remarks

captureFramerate is the equivalent of (1.0 / Time.captureDeltaTime) rounded to the nearest integer.
Setting captureFramerate also sets Time.captureDeltaTime to the equivalent inverse.
Note that a value of zero for captureFramerate is equivalent to value of zero for captureDeltaTime.