captureFramerate
The reciprocal of Time.captureDeltaTime.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int captureFramerate { get; set; }
Remarks
captureFramerate is the equivalent of (1.0 / Time.captureDeltaTime) rounded to the nearest integer.
Setting captureFramerate also sets Time.captureDeltaTime to the equivalent inverse.
Note that a value of zero for captureFramerate is equivalent to value of zero for captureDeltaTime.