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Unity Engine


fixedTimeAsDouble

The double precision time since the last MonoBehaviour.FixedUpdate() started (Read Only). This is the time in seconds since the start of the game.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static double fixedTimeAsDouble { get; }

Remarks

Fixed time is updated in regular intervals (equal to Time.fixedDeltaTime) until the Time.timeAsDouble property is reached. This property is the double precision version of Time.fixedTime. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, you should use the Time.fixedTimeAsDouble equivalent over Time.fixedTime.