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Unity Engine


fixedDeltaTime

The interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate() ) are performed.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float fixedDeltaTime { get; set; }

Remarks

The
fixedDeltaTime
interval is always relative to the in-game time which Time.timeScale affects. A
fixedDeltatime
of 1 second in a game with a Time.timeScale of 0.5 means fixed updates occur every 2 seconds of real time.
See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.