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Unity Engine


fixedUnscaledDeltaTime

The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate() ) are performed.(Read Only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float fixedUnscaledDeltaTime { get; }

Remarks

Unlike Time.fixedDeltaTime this value is in real time rather than scaled game-time and therefore not affected by Time.timeScale.