solverVelocityIterations
The solverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverVelocityIterations. Must be positive.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public int solverVelocityIterations { get; set; }
Remarks
Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
Additional Resources: Rigidbody.solverIterations.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; }}