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Unity Engine


solverVelocityIterations

The solverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverVelocityIterations. Must be positive.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public int solverVelocityIterations { get; set; }

Remarks

Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
Additional Resources: Rigidbody.solverIterations.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; }}