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Unity Engine


angularDamping

The angular damping of the object.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public float angularDamping { get; set; }

Remarks

Angular damping can be used to slow down the rotation of an object. The higher the damping the more the rotation slows down.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } // Get a wild spin under control when the user // presses the spacebar. void Update() { if (Input.GetKeyDown("space")) rb.angularDamping = 0.8F; else rb.angularDamping = 0; }}