angularDamping
The angular damping of the object.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float angularDamping { get; set; }
Remarks
Angular damping can be used to slow down the rotation of an object. The higher the damping the more the rotation slows down.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } // Get a wild spin under control when the user // presses the spacebar. void Update() { if (Input.GetKeyDown("space")) rb.angularDamping = 0.8F; else rb.angularDamping = 0; }}