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Unity Engine


useGravity

Controls whether gravity affects this rigidbody.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool useGravity { get; set; }

Remarks

If set to false the rigidbody will behave as in outer space.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.isTrigger = true; } // Disables gravity on all rigidbodies entering this collider. void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; }}