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Unity Engine


solverIterations

The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public int solverIterations { get; set; }

Remarks

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).
Additional Resources: Rigidbody.solverVelocityIterations.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverIterations = 30; }}