defaultSolverVelocityIterations
The defaultSolverVelocityIterations affects how accurately the Rigidbody joints and collision contacts are resolved. (default 1). Must be positive.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static int defaultSolverVelocityIterations { get; set; }
Remarks
Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
This value is usually changed in inspector instead of from scripts.
Edit->Project Settings->PhysicsNote: Changing the defaultSolverVelocityIterations does not affect already created Rigidbodies. To change an existing Rigidbody please use Rigidbody.solverVelocityIterations.
Additional Resources: Physics.defaultSolverIterations.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Physics.defaultSolverVelocityIterations = 10; }}