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Unity Engine


sleepAngularVelocity

The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
Warning
Removed. The sleepAngularVelocity is no longer supported. Use sleepThreshold. Note that sleepThreshold is energy but not velocity.
public static float sleepAngularVelocity { get; set; }

Remarks

See the Physics Overview in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.
This value is usually changed in
Edit->Project Settings->Physics
inspector instead of from scripts.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Physics.sleepAngularVelocity = 0.1f; }}