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Unity Engine


maxAngularVelocity

The default maximum angular velocity permitted for any rigid bodies (default 7). Must be positive.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
Warning
Removed. Use Rigidbody.maxAngularVelocity instead.
public static float maxAngularVelocity { get; set; }

Remarks

The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies. Because this may prevent intentional fast rotations on objects such as wheels, you can override this value per rigidbody using Rigidbody.maxAngularVelocity.
This value is usually changed in
Edit->Project Settings->Physics
inspector instead of from scripts.