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Unity Engine


Unity Engine


SetChunkComponentData<T>(ArchetypeChunk, T)

Sets the value of a chunk component.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void SetChunkComponentData<T>(ArchetypeChunk chunk, T componentValue) where T : unmanaged, IComponentData

Parameters

The chunk to modify.

componentValue

T
The component data to set.

Remarks

A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.