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Unity Engine


Unity Engine


GetEntityTypeHandle()

Gets the dynamic type object required to access the Entity component of a chunk.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public EntityTypeHandle GetEntityTypeHandle()

Returns

Type

Description

EntityTypeHandleThe run-time type information of the Entity component.

Remarks

All chunks have an implicit Entity component referring to the entities in that chunk.
To access any component stored in a chunk, you must have the type registry information for the component. This function provides that information for the implicit Entity component. Use the returned ComponentTypeHandle<T> object with the functions of an ArchetypeChunk object to access the component values.