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Unity Engine


Unity Engine


CreateEntityRemapArray(AllocatorHandle)

Creates a remapping array with one element for each entity in the EntityManager.World.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public NativeArray<EntityRemapUtility.EntityRemapInfo> CreateEntityRemapArray(AllocatorManager.AllocatorHandle allocator)

Parameters

The type of memory allocation to use when creating the array.

Returns

Type

Description

NativeArray<EntityRemapInfo>An array containing a no-op identity transformation for each entity.