GetBufferTypeHandle<T>(bool)
Gets the dynamic type object required to access a chunk buffer containing elements of type T.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly) where T : unmanaged, IBufferElementData
Parameters
Specify whether the access to the component through this object is read only or read and write.
Returns
Type | Description |
|---|---|
| BufferTypeHandle<T> | The run-time type information of the buffer component. |
Remarks
To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information for buffer components. Use the returned ComponentTypeHandle<T> object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.