Documentation

Unity Engine


Unity Engine


GetBufferTypeHandle<T>(bool)

Gets the dynamic type object required to access a chunk buffer containing elements of type T.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly) where T : unmanaged, IBufferElementData

Parameters

isReadOnly

Specify whether the access to the component through this object is read only or read and write.

Returns

Type

Description

BufferTypeHandle<T>The run-time type information of the buffer component.

Remarks

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information for buffer components. Use the returned ComponentTypeHandle<T> object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.