GetAllChunksAndMetaChunks
Gets all the chunks managed by this EntityManager, including the meta chunks (containing chunk components).
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
GetAllChunksAndMetaChunks(Allocator)
Gets all the chunks managed by this EntityManager, including the meta chunks (containing chunk components).
public NativeArray<ArchetypeChunk> GetAllChunksAndMetaChunks(Allocator allocator = Allocator.TempJob)
Parameters
The type of allocation for creating the NativeArray to hold the ArchetypeChunk objects.
Returns
Type | Description |
|---|---|
| NativeArray<ArchetypeChunk> | An array of ArchetypeChunk objects referring to all the chunks in the EntityManager.World. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before getting the chunk. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
GetAllChunksAndMetaChunks(AllocatorHandle)
Gets all the chunks managed by this EntityManager, including the meta chunks (containing chunk components).
public NativeArray<ArchetypeChunk> GetAllChunksAndMetaChunks(AllocatorManager.AllocatorHandle allocator)
Parameters
The type of allocation for creating the NativeArray to hold the ArchetypeChunk objects.
Returns
Type | Description |
|---|---|
| NativeArray<ArchetypeChunk> | An array of ArchetypeChunk objects referring to all the chunks in the EntityManager.World. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before getting the chunk. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.