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Unity Engine


Unity Engine


GetDynamicComponentTypeHandle(ComponentType)

Gets the dynamic type object required to access a chunk component of dynamic type acquired from reflection.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public DynamicComponentTypeHandle GetDynamicComponentTypeHandle(ComponentType componentType)

Parameters

componentType

Type of the component

Returns

Type

Description

DynamicComponentTypeHandleThe run-time type information of the component.

Remarks

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information. Use the returned DynamicComponentTypeHandle object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.