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Unity Engine


Unity Engine


RemoveChunkComponentData<T>(EntityQuery)

Removes a chunk component from the chunks identified by an EntityQuery.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void RemoveChunkComponentData<T>(EntityQuery entityQuery)

Parameters

entityQuery

The EntityQuery identifying the chunks to modify.

Remarks

A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before removing the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.