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Unity Engine


Unity Engine


PrepareForDeserialize()

Prepares an empty EntityManager.World to load serialized entities.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
[ExcludeFromBurstCompatTesting("Accesses managed component store")]public void PrepareForDeserialize()