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Unity Engine


Unity Engine


CompleteDependencyBeforeRW<T>()

Completes the dependency chain required for this component to have read and write access. So it completes all write dependencies of the component to allow for reading, and it completes all read dependencies, so we can write to it.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void CompleteDependencyBeforeRW<T>()