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Unity Engine

Unity Engine

GetComponentTypeHandle<T>(bool)

Gets the dynamic type object required to access a chunk component of type T.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public ComponentTypeHandle<T> GetComponentTypeHandle<T>(bool isReadOnly)

Parameters

isReadOnly

Specify whether the access to the component through this object is read only or read and write.

Returns

Type

Description

ComponentTypeHandle<T>The run-time type information of the component.

Remarks

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information. Use the returned ComponentTypeHandle<T> object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.