minConstantBufferOffsetAlignment
Obsolete - use SystemInfo.constantBufferOffsetAlignment instead. Minimum buffer offset (in bytes) when binding a constant buffer using SetConstantBuffer or Material.SetConstantBuffer.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool minConstantBufferOffsetAlignment { get; }
Remarks
If the currently active renderer supports binding constant buffers directly (see SystemInfo.supportsSetConstantBuffer), and supports binding constant buffers with an offset, this property specifies the minimum required alignment in bytes for the offset parameter given to SetConstantBuffer etc. If this property is 0, the current renderer only supports binding constant buffers at offset 0 (for example, DX11 devices that do not expose DX11.1 features).