maxComputeWorkGroupSizeX
The maximum number of work groups that a compute shader can use in X dimension (Read Only).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int maxComputeWorkGroupSizeX { get; }
Remarks
This is the largest number of work groups (in X dimension) that a compute shader on the current device can use.
Additional Resources:SystemInfo.maxComputeWorkGroupSize