graphicsMultiThreaded
Is graphics device using multi-threaded rendering (Read Only)?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool graphicsMultiThreaded { get; }
Remarks
On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have to worry about this, except if you're making native code rendering plugins. In that case, you need to make sure your plugin also does rendering calls on the right thread; use GL.IssuePluginEvent for that.
Additional Resources: GL.IssuePluginEvent, Native Plugin Interface.