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Unity Engine


blockAlignedPacking

Aligns UV charts in the lightmap to 4x4 texel boundaries.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool blockAlignedPacking { get; set; }

Remarks

Enabling this setting can mitigate artifacts caused by block texture compression but may reduce packing efficiency.
This setting only has an effect when using LightingSettings.LightmapPackingMethod.XAtlas.