blockAlignedPacking
Aligns UV charts in the lightmap to 4x4 texel boundaries.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool blockAlignedPacking { get; set; }
Remarks
Enabling this setting can mitigate artifacts caused by block texture compression but may reduce packing efficiency.
This setting only has an effect when using LightingSettings.LightmapPackingMethod.XAtlas.
Additional Resources: LightingSettings.lightmapPackingMethod, LightingSettings.lightmapPackingMode.