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Unity Engine


filteringMode

Specifies the filter type that the Progressive Lightmapper uses for ambient occlusion. (Editor only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public LightingSettings.FilterMode filteringMode { get; set; }

Remarks

When this is set to None, the Progressive Lightmapper does not filter ambient occlusion. When this is set to any other value, the Progressive Lightmapper filters the computed ambient occlusion with the specified filter.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering > Ambient Occlusion property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.