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Unity Engine


autoGenerate

Deprecated as Auto Generate lighting is no longer supported. Whether the Unity Editor automatically precomputes lighting data when the Scene data changes. (Editor only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Warning
Deprecated. LightingSettings.autoGenerate is obsolete.
public bool autoGenerate { get; set; }

Remarks

When this is set to
true
, the Editor automatically bakes lightmaps, Light Probes and Reflection Probes when you make changes to your Scene. When this is set to
false
, Unity does not automatically bake this data. The default value is
false
.
When this is set to
false
, you can instruct Unity to perform the bake by pressing the Generate Lighting button in the Lighting window, or by using the Lightmapping.Bake or Lightmapping.BakeAsync APIs.
This setting applies to the Baked Global Illumination system and the Enlighten Realtime Global Illumination system.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Auto Generate property in the Lighting Settings Asset Inspector.