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Unity Engine


mixedBakeMode

Sets the MixedLightingMode that Unity uses for all Mixed Lights in the Scene. (Editor only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public MixedLightingMode mixedBakeMode { get; set; }

Remarks

Use this property to choose the MixedLightingMode for the Scene. This defines the real-time behavior of Mixed Lights and determines what lighting data from Mixed Lights is baked into lightmaps.
This setting affects the real-time behaviour of lights, and lightmaps generated by the Baked Global Illumination system.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Lighting Mode property in the Lighting Settings Asset Inspector.