XAtlas
The packing algorithm provided by xAtlas, a third-party UV packing library.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
XAtlas = 1
Remarks
This packing algorithm is slower than LightingSettings.LightmapPackingMethod.Unity, but produces tighter packing which can lower the number of lightmaps required.