RepeatButton
Make a button that is active as long as the user holds it down.
Read time 5 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
RepeatButton(Rect, string)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, string text)
Parameters
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}
RepeatButton(Rect, Texture)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, Texture image)
Parameters
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}
RepeatButton(Rect, GUIContent)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, GUIContent content)
Parameters
Rectangle on the screen to use for the button.
Text, image and tooltip for this button.
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}
RepeatButton(Rect, string, GUIStyle)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, string text, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}
RepeatButton(Rect, Texture, GUIStyle)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, Texture image, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}
RepeatButton(Rect, GUIContent, GUIStyle)
Make a button that is active as long as the user holds it down.
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style)
Parameters
Rectangle on the screen to use for the button.
Text, image and tooltip for this button.
Returns
Type | Description |
|---|---|
| bool | True when the users clicks the button. |
Examples
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked. // Prints a message when they get clicked.using UnityEngine;using System.Collections;public class Example : MonoBehaviour{ public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); }}